1MAFX tutorials and tiers


Hey there!

So, most of the tutorials on this platform use Substance Designer for texture workflow, Houdini for creating any simulations or 3D meshes, and Game Engine (Unreal and Unity) to create VFX.

We often dive into blueprints (UE) and c# scripting (Unity) to make the VFX.

All the tutorials are designed to be easy to follow, and we create all VFX from scratch. This means that you'll learn all the techniques used for that particular VFX by following the tutorial.

If you sign up for Tier 1, you'll get access to monthly tutorials and the existing library (Library started in 2019). At the end of each month, you'll get to vote on what you want to learn in the coming month. You'll also get access to our Discord and Circle community, where you can ask questions or get support with the lessons.

The other tiers will give you even more content and more advanced lessons. Make sure to check out each Tier video for more information.

Happy learning!



Substance Designer

In the tutorials, we'll use a procedural approach (node-based) to design and create textures for our VFX. I've used Substance Designers for years in personal and professional projects. At the start, the creation process felt slow, but once I got familiar with the software, it became much faster and more fun.

Houdini

Houdini is a node-based software that utilizes proceduralism. It may take a few months to become familiar with Houdini, but once you grasp the basic concepts and operations, you'll discover its power and endless possibilities. Not only can Houdini be used for 3D mesh creation but also for simulations and advanced subjects such as Vertex Animated Textures, which can be brought into the game engine.

Game Engine

Finally, the last step is usually bringing out textures and meshes into the game engine so we can start working on our material and dive into Niagara to begin creating the VFX.

Once we have our textures and meshes in the game engine, we can start working on our materials and dive into Niagara to begin creating the VFX. This is where we'll be using blueprints (UE) and c# scripting (Unity) to make the VFX.

Pawel Margacz (1MAFX)


Just to give you a bit of background about myself, I have been working in the gaming industry for over 10 years.
During this time, I have worked on many projects, including some that were cancelled and others that will be released in the coming years.
I enjoyed working with companies such as Climax Studios, 505 Games, Hi-Rez, CD Projekt Red, and a few indie studios. Currently, I am working at PeopleCanFly. In addition to my work in game industry, I also teach real-time VFX online.